Thread: Combat Fixes
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  #29  
Old 10-14-2008, 12:19 PM
James76
Sarnak
 
Join Date: Sep 2008
Location: Canada
Posts: 53
Default Hrm

Well, I figured if I posted 80 or 100 blocks of one-liner code fields, it would look much more confusing than some simple one-line changes, ... All it takes is to look at the source code, find the line, and change it.

The "riposte and combat math" fixes part, let me eludicate......

342: CHANGE THE LINE

956-969: CHANGE LINES 956-969 WITH THE FOLLOWING

978: CHANGE THE LINE

995: YOU WILL SEE AddToHateList(), insert AvoidDamage() below.

1526: YOU WILL SEE damage=0, insert AvoidDamage() below.

The rest of the changes are simply changes.. I've been holding back any further work until this gets integrated, if this is such a problem maybe I should just wait for CVS access and merge changes myself, if CaveDude EVER gets back to me... This is starting to turn into some kind of joke.
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