Quote:
Originally Posted by Annihilator
Could it be added as a rule for easier modification for the novice?
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I would think this would be an easy way to do it:
Code:
SendAppearancePacket(AT_Levitate, RuleB(Character, LevitationBounce) ? 2 : 1, true, true);
Then just define a boolean rule in the rules system with a default value of true.