Just wanted to add that Trev is right
Quote:
It should all be based on Skill, AC and other stats
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we allready have all 16 classes fine tune system - in the class skill table in DB! =)
If we set warrior to one cap per level in say Defensive, and monk to another- then the server should NOT even care what class player is - it will look at players current Defensive skill and calculate accordingly.
The only thing thats always bugged me is why we have weapon skill AND offensive? By default they both contribute to same thing - ATK - so whats the difirence?
Unless we make one of then resposible for ATk only (ofensive) and weapon skill for To Hit chance
then you have nice layout of:
Offesive (atk) vs Defensive (AC) = dmg done
Weapon Skill (to hit) vs Dodge (avoid) = final chance to hit
Of course I have no idea how you guys actualy coded it - so all my assumption can be very very flawed