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Zone Creation Model/Texture issues
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05-04-2009, 08:38 PM
OrisonSeven
Sarnak
Join Date: Feb 2009
Location: USA
Posts: 33
So, as promised, here are a few basic screens of a massive forrest zone under creation which has been named Ferringor. Within the forrest will be both areas for PuG groups as well as for more raid style play where team interaction and cooperation will be essential for even the entrace to the "dungeon" portion of the zone, though it is outdoors. In order to stop people from just levitating and skipping the lesser stuff to farm the end zone mobs, there will be hanging vegitation that will act as barriers without the necesity for invisable walls.
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