One of the things about monster missions i recall was that dying might not mean anything unless the whole group wiped. For example, there was a highkeep one where you were a goblin and unless everyone died, you kept going until victory or you ran out of time. The reward was an item which could be quite important. Other such missions could give you very powerful items if you completed enough of them. I regretted not being able to get people interested in them... I think it was the Dain one that gave a decent augment.
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