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  #41  
Old 07-11-2009, 08:09 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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It's more of a work around for the disconnects, I'm not entirely sure what causes them yet; I suspect it's somewhere in the dying code that destroys the client a certain amount of time after death. Cause I know with #optesting the appropriate packets that you can be dead and just sit there forever and ever and ever without the client disconnecting you =o
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