Quote:
Originally Posted by trevius
Right now, there isn't any easy way to stop certain spells from being scribed. Though, I have had an idea for a while now on how to make a system to do it using quest globals. It hasn't been coded yet, but hopefully it will be at some point.
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I was actually just in the process of modifying the source so spells we didn't want scribed on our server weren't given out. It involved a new table in the DB, spells_unscribable with one field, spell_id.
Generally I don't like such close-ended solutions, but I wasn't sure of a better way (I was also going to look into passing an array of blocked spell_id's to quest::scribespells() as well). Your quest global idea seems a lot more sensible, and something I'm going to look into now.