Quote:
Originally Posted by icon41gimp
Yeah except it wasn't like live because it had 2000 less players and you were unable to zone without disconnecting every single time.
Awesome server (NOT)
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Many professional MMOs have had the same problem at launch (EQ and WoW are two great examples). I wouldn't spend an extra $1000 on hardware just to please people for the first week of the server's life.
edit: Check back in a week or two and see how the server's handling the load then.