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Old 04-25-2010, 07:12 AM
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trevius
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Join Date: Aug 2006
Location: USA
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Thanks, I will make note of what that had:

Code:
Harm Touch
Rank: A, A, A, A, A, A, A, A, A, A, C, C, C, C, C, C, C, C
Cost: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 5, 6, 7, 8, 8, 9

    * Damage per rank (Rank/Instant/Per Tick/Total): 11/7921/2783/27401, 12/8121/2853/28093, 13/11921/4188/41238, 14/14561/5116/50370, 15/17761/6240/61440, 16/21681/7617/75000
    * The first ten ranks are free on levels 1, 6, 11, 16, 21, 26, 31, 36, 41, and 46. You still have to train them.
    * Has a long recast time. The DoT portion does not stack. It causes huge aggro.
    * The numbers look sexy on their own but are only okay when content inflation, lack of stacking, and recast time are taken into effect.
Looks like we will probably have to add special code or table fields to support how these AAs are actually given out. Until then, I think how it is setup now should at least do to get them the basic skills.
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