You can only use the object from the zone that is loaded. It will be either the eqg or the s3d of the zone you are in. If the zone you are in has both file types, it always loads the eqg version and ignores the s3d version. If you want to use the old version, you can rename your eqg version and restart EQ.
And no, if the full name is CAMPFIRE_SPRITEDEF.mod, then you will need to add CAMPFIRE_SPRITEDEF_ACTORDEF, I think. You can test this out in-game fairly easily by using the #object command. Just type the following:
#object add 12345 0 CAMPFIRE_SPRITEDEF_ACTORDEF
Of course that is only going to work if that model name really exists in the zone you are wanting to use it in. It doesn't look right to me, but I don't know where you got that from.
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