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Old 04-28-2011, 07:29 PM
LordRahl86
Fire Beetle
 
Join Date: Jun 2004
Posts: 4
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I'm talking about this as a feature people can use for their custom servers. If you don't like it, don't play on the custom servers that would utilize this.

ChaosSlayerZ: It would be a fairly simple process for repairing: Let's say that the repairing is done by players. They put the item into their repairing kit (metal armor would be done off the blacksmithing skill, etc), hit repair. The item is "repaired" in much the same way that sheet metal and sectional molds are "combined" to form banded armor. The old item is destroyed, and a new item is created. It's the same for if you turn them into a NPC to be repaired. Essentially, it would be a quest (turn in the damaged item, get the repaired item in return, probably requiring the player to spend some coin on the repair).

Edit: Naturally, this might create a problem with augments, so if the custom server utilized augments (the second and third options would probably be unaugmentable), they'd have to be removed before the item is repaired.

Another option might be for an item to have a small chance of generating an augment that automatically attaches to an item, reducing its stats and armor every time. I'm not sure how viable automatically attaching augments would be, though.
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