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Old 10-01-2011, 09:42 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
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Yeah I can see it'll be easy to change the code to give a bonus to quest XP. I can also see a rule function that appears to retrieve rule values so I can put the quest multuplier in rule_values instead of recompiling to change the multiplier. Hmm, RuleB() and RuleI()? Have to look at those.

However, what I'd really like to know is how to find the owner of a function. quest::exp() for example, how would I find where this is? I searched the entire solution and although I did find the sources mentioned above I saw no obvious connection between the perl calls and the C++ code.

searching for "quest::" or "::exp" doesn't work. Searching for "quest" returns the entire source code almost. There's got to be a simply way to track down the C source for the exp() perl calls.

I ask this not to find the perl experience calls because that's already been told to me. I want to know for future use in areas I haven't contemplated working on.

Thanks for the help!
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