I think that's the right one, and also you may need S3Dspy - also should be on my page.
When you create (export) the zone .obj, and import into max, the zone may not be textured. UV maps are there but, it's a bit of work to add the materials in max to get the zone looking right. Some one here on these forums is doing this currently.
I use max extensively, so if you have questions, be free to ask.
GeorgeS
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