Quote:
Originally Posted by Tyen05
Have you guys made any headway in porting animations over to a new engine?
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Tyen05, as I mentioned before, porting the EQ zones to another engine is very hard. Importing them natively via code is a much better route. If I remember correctly, you are using Unity. You may in fact have to write a converter which takes EQ animation fragments and outputs them in a format Unity understand. I am not saying it is impossible but the exact issues you are having are the reason I have not decided to use a closed source engine.
Cheers!