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Old 07-11-2012, 04:06 AM
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Drakiyth
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Join Date: Apr 2012
Posts: 549
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VARLYNDRIA MAJOR UPDATE - 07/10/12

Please download the latest files for this update - Varlyndria Files 07 10 12
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Tier 8 Donators Executioner, Tony Jaa, Elimentz, Biggy and Germatron have had their
custom items added to the game and there is now a merchant in guild lobby that will
allow all rich players to buy these wonderful legendary items for a very hefty price of
platinum. Become a Tier 8 donator yourself and you get a 50% discount from this npc
on buying other Tier 8 legendaries as well as get to have your own in the game forever.
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Poisoner rogues have had their poison proc and grenade damage increased by 450%.
This will get the path up there with others who have their spell damage buff on.
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Battlepriests have been revamped. The path now increases all melee, kicking etc damage of their
entire group by 15% per level as well as grant them the ability to proc an enhanced scaling
wrath for a limited time. This damage applies to bots, pets and anything else.
This effect can stack with other 5% or 10% damage bonuses. On top of this Battle Priests
also increase their 2 hand blunt damage by 17 per caster level and increase their chance to hit
by 50.

NOTE: This only effects BASE damage which means it ignores any +Bash/Kick type mods.
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Boots of Kicking Gloom now have a chain armor graphic instead of nothing.
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Due to having new hardware for Varlyndria: Brigands, Earthguards, Ghostcallers,
Dune Raisers and Time Weavers can now summon their pets on all enemies in a
30 foot radius away from a target and these pets now last for 2 minutes. This
will allow these paths to have their very own personal army to fight anything
in the game with and will make them the ultimate solo paths as originally
intended. Since the temporary pets can constantly stack up now they will also
do tremendous dps over a course of 2 minutes. Easily putting these paths
ahead of most when brought to their full power.

NOTE: These pets will steal experience if you let them fully kill enemies
by themselves without interfering. It's best to use them with some AOE
or learn how to damage enemies with your bots/group. This is so players
can't go and spam their personal army on everything and wrack exp with
no effort. With great power like this comes great responsibility as well.
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Timeweavers can now spawn their pets regardless of the target's resistance
check. This allows them to get their pets out even if their spell triggered
nuke within the Chaotic Rift is resisted.
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All pet classes/paths have a new level 1 spell/combat ability called Pet Mastery.
This spell increases your pet's melee/kick/bash damage by 15% for each level you have
obtained and lasts for 3 hours.

This spell is also cast on the commander's pet when it's summoned.
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Snipers, Axe Throwers, Star Throwers and Brigands now receive a 3 hour
buff called Ranged Weapon Mastery Rank 1 when they summon their ammo or
thugs using their charm. This ability increases the paths ranged damage
by 30% per level up to +900% extra damage at level 30. The name of these path's
charm abilities have been changed to the following:

AXE THROWER: Axe Throwing Mastery Rank 1
BRIGAND: Brigand's Dirty Tactics Rank 1
SNIPER: Bow Mastery Rank 1
STAR THROWER: Throwing Star Mastery Rank 1

The base damage of the ammo of these paths has been reduced by 70% as these
paths don't fully 100% rely on their ammo anymore, this also allows for
special ammo cases to be found around the world off bosses which can also
enhance these path's damage even more than their charm ammo.
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The Spell Damage/ Healing focus +25% hasn't been changed on charms. The reason I had
to add these spells is because the scaling spell damage I had originally planned was not
working as I intended. This will still have the same effect every 5 levels players can get
giddy about a spell/heal increase.


All classes that can cast damage spells now get the following spells.
NOTE: These last for 3 hours.

SPELL POWER 75% - Level 5
SPELL POWER 150% - Level 10
SPELL POWER 225% - Level 15
SPELL POWER 300% - Level 20
SPELL POWER 375% - Level 25
SPELL POWER 450% - Level 30
SPELL POWER 525% - LEVEL 35
SPELL POWER 600% - LEVEL 40
SPELL POWER 675% - LEVEL 45
SPELL POWER 750% - LEVEL 50

All classes that can cast healing spells now get the following spells.
NOTE: These last for 3 hours.

HEALING POWER 10% - Level 5
HEALING POWER 20% - Level 10
HEALING POWER 30% - Level 15
HEALING POWER 40% - Level 20
HEALING POWER 50% - Level 25
HEALING POWER 60% - Level 30
HEALING POWER 70% - Level 35
HEALING POWER 80% - Level 40
HEALING POWER 90% - Level 45
HEALING POWER 100% - Level 50
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Wizard's Planar Arcana has been changed to auto crit for its duration and the damage
bonus has been removed.
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Distortionist's charm has had its negative resistance removed due to Pet Mastery being
available for Enchanters. Charmed pets in this way can be enhanced greatly so there
had to be a chance for the charm to break to balance it out. Distortionist players should
take caution when fooling around with Pet Mastery, lest they meet their own demise on
a resist.
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Slayers, Guardians, Avengers, Stormblades, Tiger Disciples, Dragon Apostles, Carnalists,
Warchanters, Velician Seers, Shapeshifters, and Mindflayers now gain a passive buff
on their charm power which increases their melee damage by 5% per level. This effects
kicks, bashes, flying kicks , dragon punches etc as well as melee damage.

NOTE: This only effects BASE damage which means it ignores any +Bash/Kick type mods.
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Bloodthirsters, Executioners, Assassins, and Bladesingers now gain +10%
damage bonus per level while their special charm power is active. This effects
bashes, frenzies, backstabs, etc as well as melee damage.

NOTE: This only effects BASE damage which means it ignores any +Bash/Kick type mods.
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Assassin's Killer Instinct now reduces the recharge time of Backstab by 3 seconds while
it's activated.
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Cryomancer's Arctic Chill effect now also slows an enemies attack and casting speed by
50%.
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Spirit Wardens have lost the spell damage bonus on their charm due to the new Spell Power
spells the Beastlord has gained. They get 50% spell haste instead.
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Soulreapers no longer gain spell damage on their Embrace Of Darkness due to the new
Spell Power spell Necromancers have gained. They now gain a 50% chance to critical
strike with their dots and each dot that crits deals 125% additional damage. Instead
of 100%.
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