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Obviously, the first loop catches the cursor slot 30. How does slot 8000 not being occupied actually affect the operation
of the second loop?
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They appear to be two separate unrelated loops. One moves items in slots 0-30, and the second moves items from the cursor queue to 8000-(8000 + N). I didn't look at how MoveItemToCorpse works, but I would guess since the slot numbers don't overlap it isn't an issue.
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And, what would happen if both slot 30 and slot 8000 were occupied? We should lose one of them, right?
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Sounds like a good thing to test for.