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Old 10-21-2013, 12:23 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

I just compiled this today on my code and it worked fine..I equipped two Silver Fire Wedding Rings (30hp apiece) and went into W Freeport and let them beat me down near death then ran to guards, put on my fungi, and all was good..

Im not using : (werewolf,bixie,kerran,brownie,banshee,any of the pirates)

I'll post the code blocks..

common/item.cpp
Code:
AT -- about line 1893ish (sorry have other custom code)

bool Item_Struct::IsEquipable(uint16 Race, uint16 Class_) const
.
.
.
for (unsigned int CurrentRace = 1; CurrentRace <= PLAYER_RACE_COUNT; ++CurrentRace)
	{
		if (Races_ % 2 == 1)
		{
				if (CurrentRace == Race_)
			{
					IsRace = true;
				break;
			}
		}
		Races_ >>= 1;
	}
	
	return (IsRace && IsClass);

CHANGE TO --

for (unsigned int CurrentRace = 1; CurrentRace <= PLAYER_RACE_COUNT; ++CurrentRace)
	{
		if (Races_ % 2 == 1)
		{
				if (CurrentRace == Race_)
			{
					IsRace = true;
				break;
			}
		}
		Races_ >>= 1;
	}
	if (Race_ == 69) {IsRace = true;} //davood 
	return (IsRace && IsClass);
common/races.cpp
Code:
AT -- about line 74

uint32 GetArrayRace(uint16 race) {
.
.
.
		case FROGLOK2:
			return Array_Race_FROGLOK;
		case DRAKKIN:
			return Array_Race_DRAKKIN;

		default:
			return Array_Race_UNKNOWN;

CHANGE TO --

		case FROGLOK2:
			return Array_Race_FROGLOK;
		case DRAKKIN:
			return Array_Race_DRAKKIN;
		case ALAKAMIN_PYRILEN:
		case ALAKAMIN_GELIDRAN:
		case ALAKAMIN_SHILLISKIN:
		case ALAKAMIN_BEHOLDER:
		case ALAKAMIN_HARPYR:
		case ALAKAMIN_SATYR:
		case ALAKAMIN_AVIAK:
		case ALAKAMIN_SIREN:
		case ALAKAMIN_MINOTAUR:
		case ALAKAMIN_FUNGOID:
		case ALAKAMIN_KOBOLD:
		case ALAKAMIN_GOBLIN:
		case ALAKAMIN_ORC:
		case ALAKAMIN_ULTRATAUR:
		case ALAKAMIN_BAZU:
		case ALAKAMIN_FAERIE:
		case ALAKAMIN_GARGOYLE:
		case ALAKAMIN_ZOMBIE:
		case ALAKAMIN_GNOLL:
		case ALAKAMIN_IMP:
		case ALAKAMIN_SCRYKIN:
		case ALAKAMIN_GOLEM:	
			return Array_Race_SHROUD; // davood
		default:
			return Array_Race_UNKNOWN;
common/races.h
Code:
In the Defines -- 

#define FROGLOK2		74	// Not sure why /who all reports race as 74 for frogloks
#define DRAKKIN			522 // 32768
#define EMU_RACE_NPC	131069 // was 65533
#define EMU_RACE_PET	131070 // was 65534
#define EMU_RACE_UNKNOWN 131071 // was 65535


#define human_1			1
#define barbarian_1		2

CHANGE TO --


#define FROGLOK2		74	// Not sure why /who all reports race as 74 for frogloks
#define DRAKKIN			522 // 32768
#define EMU_RACE_NPC	131069 // was 65533
#define EMU_RACE_PET	131070 // was 65534
#define EMU_RACE_UNKNOWN 131071 // was 65535
//davood custom races
#define ALAKAMIN_PYRILEN 408
#define ALAKAMIN_GELIDRAN 417
#define ALAKAMIN_SHILLISKIN 467
#define ALAKAMIN_BEHOLDER 469
#define ALAKAMIN_HARPYR 527
#define ALAKAMIN_SATYR 529
#define ALAKAMIN_AVIAK 558
#define ALAKAMIN_SIREN 564
#define ALAKAMIN_MINOTAUR 574
#define ALAKAMIN_FUNGOID 456
#define ALAKAMIN_KOBOLD 455
#define ALAKAMIN_GOBLIN 433
#define ALAKAMIN_ORC 458
#define ALAKAMIN_ULTRATAUR 470
#define ALAKAMIN_BAZU 409
#define ALAKAMIN_FAERIE 473
#define ALAKAMIN_GARGOYLE 464
#define ALAKAMIN_ZOMBIE 471
#define ALAKAMIN_GNOLL 524
#define ALAKAMIN_IMP 46
#define ALAKAMIN_SCRYKIN 495
#define ALAKAMIN_GOLEM 374 // davood

#define human_1			1
#define barbarian_1		2
zone/client.cpp (NOTE--There are two locations need editing in this file)
Code:
AT -- about line 6200 

void Client::SendStatsWindow(Client* client, bool use_window)
.
.
.
		case 130: race_Name = "Vah Shir";	break;
		case 330: race_Name = "Froglok";	break;
		case 522: race_Name = "Drakkin";	break;

		default: break;
	}
	/*##########################################################
	^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
		H/M/E String

CHANGE TO --

		case 130: race_Name = "Vah Shir";	break;
		case 330: race_Name = "Froglok";	break;
		case 522: race_Name = "Drakkin";	break;
		//davood
		case 408: race_Name = "Pyrilen"; break;
		case 417: race_Name = "Gelidran"; break;
		case 467: race_Name = "Shilliskin"; break;
		case 469: race_Name = "Beholder"; break;
		case 527: race_Name = "Harpyr"; break;
		case 529: race_Name = "Satyr"; break;
		case 558: race_Name = "Aviak"; break;
		case 564: race_Name = "Siren"; break;
		case 574: race_Name = "Minotaur"; break;
		case 456: race_Name = "Fungoid"; break;
		case 455: race_Name = "Kobold"; break;
		case 433: race_Name = "Goblin"; break;
		case 458: race_Name = "Orc"; break;
		case 470: race_Name = "Ultrataur"; break;
		case 409: race_Name = "Bazu"; break;
		case 473: race_Name = "Faerie"; break;
		case 464: race_Name = "Gargoyle"; break;
		case 471: race_Name = "Zombie"; break;
		case 524: race_Name = "Gnoll"; break;
		case 46: race_Name = "Imp"; break;
		case 495: race_Name = "Scrykin"; break;
		case 374: race_Name = "Golem"; break;

		default: break;
	}
	/*##########################################################
	^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
		H/M/E String

THEN AT -- about line 7100 

const char* Client::GetRacePlural(Client* client) {
.
.
.
		case VAHSHIR:
			return "Vah Shir"; break;
		case FROGLOK:
			return "Frogloks"; break;
		case DRAKKIN:
			return "Drakkin"; break;
			
		default:
			return "Races"; break;

CHANGE TO --

		case VAHSHIR:
			return "Vah Shir"; break;
		case FROGLOK:
			return "Frogloks"; break;
		case DRAKKIN:
			return "Drakkin"; break;
		//davood
		case ALAKAMIN_PYRILEN: 
			return "Pyrilen"; break;
		case ALAKAMIN_GELIDRAN: 
			return "Gelidran"; break;
		case ALAKAMIN_SHILLISKIN: 
			return "Shilliskin"; break;
		case ALAKAMIN_BEHOLDER: 
			return "Beholder"; break;
		case ALAKAMIN_HARPYR: 
			return "Harpyr"; break;
		case ALAKAMIN_SATYR: 
			return "Satyr"; break;
		case ALAKAMIN_AVIAK: 
			return "Aviak"; break;
		case ALAKAMIN_SIREN: 
			return "Siren"; break;
		case ALAKAMIN_MINOTAUR: 
			return "Minotaur"; break;
		case ALAKAMIN_FUNGOID: 
			return "Fungoid"; break;
		case ALAKAMIN_KOBOLD: 
			return "Kobold"; break;
		case ALAKAMIN_GOBLIN: 
			return "Goblin"; break;
		case ALAKAMIN_ORC: 
			return "Orc"; break;
		case ALAKAMIN_ULTRATAUR: 
			return "Ultrataur"; break;
		case ALAKAMIN_BAZU: 
			return "Bazu"; break;
		case ALAKAMIN_FAERIE: 
			return "Faerie"; break;
		case ALAKAMIN_GARGOYLE: 
			return "Gargoyle"; break;
		case ALAKAMIN_ZOMBIE: 
			return "Zombie"; break;
		case ALAKAMIN_GNOLL: 
			return "Gnoll"; break;
		case ALAKAMIN_IMP: 
			return "Imp"; break;
		case ALAKAMIN_SCRYKIN: 
			return "Scrykin"; break;
		case ALAKAMIN_GOLEM: 
			return "Golem"; break;
			
		default:
			return "Races"; break;
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