Quote:
Originally Posted by Zaela_S
Not exactly related but I'm moderately curious if anyone has tried to use my zone importer for exploits. As far as I can tell the codebase doesn't do any kind of collision detection for clients, just a bunch of distance/speed based warp detections. Could theoretically do stuff like remove walls, build paths and ramps around the outside edge of a zone or way up in the air, all kinds of crazy stuff. I'd be impressed, at least.
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Sadly the overhead server side to defeat this would be a lot higher than the current detections :(
I mean, it would be possible to do, but yeah :P