I was working with it a few months ago and my issue was that I didn't have packet captures of the currently supported clients that had evolving items with known levels of xp and such so I could easily RE them.
I kinda had a hunch on how the packets were constructed by comparing them item structs of current live to UF/RoF clients but had no luck other than to crash the clients, again and again...
I'll probably go back to it when I have time, but I've had my house rebuilt and the builder has gone AWOL halfway through so my life is in disarray right now :P
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