Sorry, I'm tired and I didn't clarify properly. It wasn't an issue with with RoF2; That was a bad assumption on my part. New client--you just have to throw the blame on it
![Wink](http://www.eqemulator.net/forums/images/smilies/icon_wink.gif)
Someone smashed something in pathing at some point recently and now mobs are bouncy. Checked PEQTGC and it has the same issue.