I see what you mean. I checked the lua51.dll and seems I have done things correctly, think I will do a double check from the beginning all the same.
Code:
1>------ Build started: Project: zone, Configuration: Debug Win32 ------
1> lua_parser.cpp
1>..\..\zone\lua_parser.cpp(866): error C2668: 'std::to_string' : ambiguous call to overloaded function
1> c:\Program Files\Microsoft Visual Studio 10.0\VC\include\string(688): could be 'std::string std::to_string(long double)'
1> c:\Program Files\Microsoft Visual Studio 10.0\VC\include\string(680): or 'std::string std::to_string(_ULonglong)'
1> c:\Program Files\Microsoft Visual Studio 10.0\VC\include\string(672): or 'std::string std::to_string(_Longlong)'
1> while trying to match the argument list '(const uint16)'
========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========