Quote:
Originally Posted by KLS
I'm not sure exactly, the packet is sort of a work around for not sending the correct data the first time I think.
If we could fix that I think ultimately that's the ideal solution.
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I'm willing to learn more about how this works. My understanding right now is that when the client casts a spell, it puts its own buff up without information from the server at all. It's only when we need to update durartion (like focus) that we send info.
Are you saying we send a packet before that? I know when we zone, we put them all back up, but that seems to be fine anyway.