Thread: Porters
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Old 04-16-2015, 12:52 PM
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ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Code:
quest::pause(xxx);
Think of timers as being independent/isolated, any code after a quest::settimer continues to run immediately. Timers can give the illusion of pause depending on what they do. When I mentioned timers, that was going a different route, not combining SpellEffect/SpellFinished and timers, sorry, I wasn't clear.
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