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Old 05-21-2015, 08:11 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I have a more refined branch started here: [deleted branch]

..if anyone would like to experiment with/test it.


I'm a little hesitant to arbitrarily add mobs to the hate list without knowing a little more about pet behavior/aa specializations.


As-is:

- multiple hate entities added through pet->attack still work as normal

- any mezzed entity will not be attacked by the hating pet

- pets will return to their owners side if no non-mezzed targets are available

- all HateList::GetEnt## functions have been modified to accept an 'ignore_mezzed' parameter (only two are actively used atm)
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Last edited by Uleat; 05-29-2015 at 10:03 PM..
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