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Old 07-28-2015, 07:58 PM
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N0ctrnl
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Join Date: Jan 2007
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If you could, that would be awesome!

What I'm ultimately trying to do is fix some of the wonky pathing by finding out which grids are good, and which aren't. I'm planning to keep the good ones, and rework the ones that need TLC.

As somebody mentioned in another post here somewhere, the packet captures undoubtedly picked up mobs being aggroed or otherwise pulled off their normal route and that probably accounts for some of the grids being crazy. I believe that with the proper visualization, those grids can be made workable without a lot of time spent.

None of this is to mention zones I've imported from other/older databases that don't have any grid assigned to the NPCs at all. That's really where I started with this.
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