I feel like I'm spamming, so I think I may hold off on thread updates from now on until I feel
the program is complete and every planned feature is fully functional.
https://github.com/Shendare/EQZip/releases
Release Notes:
7/29/2015 - Version 1.2
- Noticeable improvement in quality of texture mipmaps with high quality bicubic sampling
- Added full support for 16-bit DDS textures (auto-sensing A1R5G5B5 or R5G6B5)
- Set default import format to RGB16
- Code cleanup (Settings -> Util.cs)
Planned Updates and Known Issues:
- A feature will be added to vertically flip a texture, as some in-game geometry expects
a texture to be bottom-up, and it can be hard to tell until you see it in-game.
- An "Auto" import format will be implemented to auto-sense the best DDS format to use
for an incoming texture based on how it uses an alpha channel (A1R5G5B5, R5G6B5, or
A8R8G8B8). It will be the new default.
- DDS imports do not support compression at this time.