The thought about NPC guards did cross my mind. That way players could focus more on the crafting/pvp aspect rather than protecting their faction. I also thought about making the leader of the faction a NPC and that you would have to protect him.
With that being said, I wanted to attempt to shift away from NPC's and have a player driven world, but it does come back to the issue of having the population to do this type of server.
I will put more thought into this. Thanks for the feedback.
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