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  #14  
Old 09-04-2015, 04:45 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Editing the Globalload file is pretty much done universally on customized servers. The only problem you'll see from it is increased memory usage. I added something like 30 _obj.s3d and a few .eqg files to mine for all the awesome models to choose from, and my client's memory usage went from 773MB to 1023MB. Hardly computer crashing.

And I'm doing something similar, though I tweaked the door plugin a little. I also edited the server code on my side to lift the 500-door and 1500-entity restrictions hard-coded in. My Valdeholm moat model trade show is currently sitting at 1237 models/doors, with a few more files yet to browse through and pick from.
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