Quote:
Originally Posted by Shendare
Fortunately, EQG zone files are better designed, with terrain or a main structure being one layer, and all of the scenery objects placed around by reference, like you'd expect.
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Ooh, now that sounds like there is potential.
So for example, through the plugin system, I would be able to swap out a placed tree, for that of one that has been cut down, without having to get all into the hacky-tedious0nitty-gritty of swapping out multiple .s3d file variants to simulate the same occurrence in real-time?
Or, uh, to keep it short, I can manipulate placed objects through scripting and whatnot?