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Old 09-14-2015, 09:43 PM
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MajinCry
Sarnak
 
Join Date: Sep 2015
Location: Scotland
Posts: 33
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Quote:
Originally Posted by Shendare View Post
Fortunately, EQG zone files are better designed, with terrain or a main structure being one layer, and all of the scenery objects placed around by reference, like you'd expect.
Ooh, now that sounds like there is potential.

So for example, through the plugin system, I would be able to swap out a placed tree, for that of one that has been cut down, without having to get all into the hacky-tedious0nitty-gritty of swapping out multiple .s3d file variants to simulate the same occurrence in real-time?

Or, uh, to keep it short, I can manipulate placed objects through scripting and whatnot?
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