have either of you considered making a client in unity3d? Ive made one for SWGEmu in its early stages very early it logs in and displays the servers and such...
But when i got the full official source to SWG from one of the old devs i kinda scrapped it. However it wasnt very difficult to make...
But then again keep in mind i have the crypto source i have the login server source and all the client source as well so... it kinda made it easier but. You DO have most of the protocol and opcodes and what they do defined already so really it wouldnt be too difficult
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