Teleport spells are going to send you to the zone they are coded for - revamp or not.
You are probably experiencing merging issues from two sources:
1) Teleport spell choice
2) Script enforcement of active zones
For the first, do a ^depart list and see if multiple similes show up for your destination choice. (Or, you may be choosing a spell that doesn't have
an equivalent for the older zone.)
To check the second, look in the quest folder for the 'newer' zone to see if there's a redirect script. I'm only aware of the Guild Lobby script, personally.
Pretty sure when I tested the commonlands one, it sent me to the new one and I stayed.
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Uleat of Bertoxxulous
Compilin' Dirty
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