I was going to wipe the server simply because it's an early Alpha and I had done it before. While I was creating content and features like statistic-based scaling the entire dynamic of the progression changed. I also had to adjust the experience modifiers in the source because level 100 wasn't possible due to integer overflow on experience values, this made people progress faster than those who played previously. Testing is hard when half of your players are already half way through the content and you change the way the server works.
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