Quote:
Originally Posted by Huppy
Thanks a lot Almusious. Just thought I would mention. Did some testing with the proximity trigger and a 2nd PC wandering by.
If Player A has the NPC following and Player B happens to come along, NPC picks up the new player and follows. It's funny, lol
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Code:
sub EVENT_SAY {
if ($text=~/hail/i and !$entity->GetEntityVariable("master"))
{
$entity->SetEntityVariable("master", $charid);
quest::say("I'm with you $name and following.");
quest::follow($userid);
}
elsif ($text=~/leave/i and $entity->GetEntityVariable("master") == $charid)
{
quest::say("Fine $name! Be all alone in your travels...");
$entity->SetEntityVariable("master", 0); # just in case it doesnt poof i guess
quest::depop();
}
}