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Originally Posted by lctucker2999
I don't mean to derail the topic, and my apologies if there is much more to this than I understand, but what would happen if you just added mana to those 4 pure-melee classes in the 'Data' table? Assuming you changed spells to be usable by those classes as well, is there more that needs to happen behind the scene to allow pure melee classes to be able to have mana and cast spells?
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I read on these forums somewhere that you can't actually give a mana pool to a class that doesn't have one like a warrior or monk because the client wont allow it. Now that being said, that could be completely wrong. I chose the path of least resistance and went with a SK as the base class.