Quote:
Originally Posted by Huppy
Ohhh, sorry, what i meant by scripts, is to trigger an event when the npc (chest) is attacked, and/or opened/killed, like, EVENT_DEATH, or whatever. Or it can have something triggered when a PC gets in proximity of it. A chest is an actual NPC, when it dies/opened, it gets looted just like a mob. Lots can happen with a script on any npc, including what loot it may, or may not have and even set it up for xxxxx item to drop off it, when a certain class attacks/kills it. for example, a warrior attacks the chest and a 1H slash drops, or if a caster attacks it, a spell will drop.
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yeah that I can set up, and this maybe useful in specific cases (like individual class loot), I just don't see this hidden benefit why past GoD expansion all raid boss loot was changed to chests...