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Old 01-26-2023, 03:54 PM
Tossica
Fire Beetle
 
Join Date: Apr 2011
Posts: 25
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This is much easier to understand if you use the PEQeditor. Loottables are assigned to NPCs, lootdrops are assigned to loottables, items are assigned to lootdrops. Coin for the drop is done at the loottable level. For lootdrops you set a percent chance for that lootdrop to "hit". If it doesn't hit, that lootdrop is ignored entirely and it moves on to the next lootdrop if there is one. Setting a mindrop to 1, 100% chance of hitting and adding up the items within that drop to = 100 will guarantee 1 item from that drop and which item is based on the % chance. If you set mindrop to 1, 50% chance at the lootdrop level, then 50% of the time at least 1 item will drop and you can weight the items within the drop by changing their % values. These do not need to add up to 100. If you set mindrop to 0 things get confusing so I've learned to always set mindrop to 1 and use the % for the lootdrop to control the frequency of an item dropping and then weight the items themselves based on how rare I want each to be.
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