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  #25  
Old 07-24-2016, 01:15 AM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
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Quote:
Originally Posted by Akkadius View Post
I've got a completely different setup for this now with the new zone controller setup.

You'll have to figure out how to make what is here work for the current source.
Not very helpful.. I asked if there were new source changes that would affect this the answer to that would have been yes.. Thanks anyway though.

Anyone looking to use this stock this should work:

Remove the signals from your global_npc and change zonecontroller.pl to zone_controller.pl

Line 120 will make sure Diabloloot is not assigned to the zones in the array. If you don't use that you can just remove that whole block entirely.

zone_controller.pl
Code:
sub EVENT_SPAWN {
	quest::gmsay("Zone Scaling Sequence Initiated.", 18);
	quest::gmsay("Zone: $zonesn", 18);
	quest::gmsay("Instance Version: $instanceversion", 18);
	quest::gmsay("Instance ID: $instanceversion", 18);
	
	LoadStaticNPCScaling($zonesn); #:::  Load NPC Static Scaling
	LoadStaticZoneScaling(); #:::  Load Zone Static Scaling
	

	quest::settimer("scaleall", 1); #:::  Run Scaling routine
	quest::settimer("scaleall", 3); #:::  Run Scaling routine
	$ScalingLoaded = "";
}

sub EVENT_SPAWN_ZONE {
	quest::shout("Mob spawned. - " . $spawned_entity_id ."");
	ScaleProcedure($spawned_entity_id);
}

sub EVENT_TIMER{
	if($timer eq "scaleall"){ ScaleProcedure(); quest::stoptimer("scaleall");  quest::gmsay("Scaling Sequence SUCCESSFUL (TEST)", 14);  }
}


sub ScaleMob {
	my $npc_ent = $entity_list->GetNPCByID($_[0]);
	#quest::shout("found NPC: " . $npc_ent->GetCleanName() . "");
}

sub ScaleProcedure{

	#:::  Read from DB
	if(!$SD[1][0][0]){ LoadScaling(); } #:::  Scaling Vars Empty, reload them from DB
	$NPC = 0; $pop = "";
	
	if($_[0]){ 
		@ent = $entity_list->GetNPCByID($_[0]); 
		$pop = " POP"; 
		#quest::gmsay("Scaling NPC ID " . $_[0], 15);
	}
	else{ @ent = $entity_list->GetNPCList(); $ScalingLoaded = 2; }
	foreach $NPC (@ent){ 
		#:::  Hide Invis NPC Names 
		if(($NPC->GetRace() == 127 || $NPC->GetRace() == 240) && $NPC->GetLevel() < 100 && $NPC->GetNPCTypeID() > 1000){ if($NPC->GetCleanName()=~/shadowed/i){} else{ $NPC->TempName(""); $NPC->ModifyNPCStat("special_attacks", "AZ"); } }
		
		if($NPC->GetEntityVariable("Scaled") != 1){
			#Static NPC Scaling
			$n_name = $NPC->GetCleanName(); $n_name =~ tr/ /_/;
			if($N_SD{$n_name}[0]){  ScaleNPCStatic($NPC, $n_name);  }
		}
		#:::  SCALING
		#$NPC->Say("Scaling...");
		if($NPC->GetPetSpellID() == 0 && $NPC->GetRace() != 127 && $NPC->GetRace() != 240 && $NPC->GetClass() < 20 && $NPC->GetNPCTypeID() > 1000 && $NPC->GetEntityVariable("Scaled") != 1){

			
			$NTYPE = 0; $NN = "NPC";
			if(substr($NPC->GetName(), 0, 1) eq "#" && substr($NPC->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; } 
			if(substr($NPC->GetName(), 0, 2) eq "##" && substr($NPC->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }
			
			$NPC->ModifyNPCStat("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
			$NPC->ModifyNPCStat("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
			$NPC->ModifyNPCStat("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
			$NPC->ModifyNPCStat("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
			$NPC->ModifyNPCStat("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
			$NPC->ModifyNPCStat("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
			$NPC->ModifyNPCStat("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
			$NPC->ModifyNPCStat("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
			$NPC->ModifyNPCStat("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
			$NPC->ModifyNPCStat("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
			$NPC->ModifyNPCStat("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
			$NPC->ModifyNPCStat("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
			$NPC->ModifyNPCStat("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
			$NPC->ModifyNPCStat("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
			$NPC->ModifyNPCStat("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
			$NPC->ModifyNPCStat("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
			$NPC->ModifyNPCStat("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
			$NPC->ModifyNPCStat("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
			if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
				$NPC->ModifyNPCStat("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
			}
			
			if($Debug){
				$NPC->SetEntityVariable("max_hp", $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2]);
				$NPC->SetEntityVariable("max_mana", $SD[$NPC->GetLevel()][$NTYPE][3]  * $SZD{$zonesn}[$instanceversion][$NTYPE][3]);
				$NPC->SetEntityVariable("min_hit", $SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]);
				$NPC->SetEntityVariable("max_hit", $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]);
				$NPC->SetEntityVariable("attack_speed", $SD[$NPC->GetLevel()][$NTYPE][6] *  $SZD{$zonesn}[$instanceversion][$NTYPE][6]);
				$NPC->SetEntityVariable("ac", $SD[$NPC->GetLevel()][$NTYPE][7] *  $SZD{$zonesn}[$instanceversion][$NTYPE][7]);
				$NPC->SetEntityVariable("str", $SD[$NPC->GetLevel()][$NTYPE][8]);
				$NPC->SetEntityVariable("sta", $SD[$NPC->GetLevel()][$NTYPE][9]);
				$NPC->SetEntityVariable("dex", $SD[$NPC->GetLevel()][$NTYPE][10]);
				$NPC->SetEntityVariable("agi", $SD[$NPC->GetLevel()][$NTYPE][11]);
				$NPC->SetEntityVariable("int", $SD[$NPC->GetLevel()][$NTYPE][12]);
				$NPC->SetEntityVariable("wis", $SD[$NPC->GetLevel()][$NTYPE][13]);
				$NPC->SetEntityVariable("cha", $SD[$NPC->GetLevel()][$NTYPE][14]);
				$NPC->SetEntityVariable("mr", $SD[$NPC->GetLevel()][$NTYPE][15]);
				$NPC->SetEntityVariable("cr", $SD[$NPC->GetLevel()][$NTYPE][16]);
				$NPC->SetEntityVariable("dr", $SD[$NPC->GetLevel()][$NTYPE][17]);
				$NPC->SetEntityVariable("fr", $SD[$NPC->GetLevel()][$NTYPE][18]);
				$NPC->SetEntityVariable("pr", $SD[$NPC->GetLevel()][$NTYPE][19]);
				if($SZD{$zonesn}[$instanceversion][$NTYPE][13]){ 
					$NPC->SetEntityVariable("accuracy", $SZD{$zonesn}[$instanceversion][$NTYPE][13]); 
				}
			}
			
			#:::  Is there a static zone entry?
			if($SZD{$zonesn}[$instanceversion][$NTYPE][11] != 1){
				$NPC->ModifyNPCStat("special_attacks", $SZD{$zonesn}[$instanceversion][$NTYPE][11]);
			}else{
				$NPC->ModifyNPCStat("special_attacks", $SD[$NPC->GetLevel()][$NTYPE][21]);
			}
			$NPC->ModifyNPCStat("hp_regen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->SetEntityVariable("hpregen", $SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]);
			$NPC->ModifyNPCStat("spellscale", $SD[$NPC->GetLevel()][$NTYPE][22]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][9]);
			$NPC->ModifyNPCStat("healscale", $SD[$NPC->GetLevel()][$NTYPE][23]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][8]);
			
			$LID = (200000 + ($NTYPE * 1000) + $NPC->GetLevel());
			if($NPC->GetLoottableID() != $LID){
				my @nodiabloloot = (175,112,427,36,294,495);
				my $zid = $NPC->GetZoneID();
				if($NPC->GetZoneID == 396 && $instanceversion == 1) {
				}
				if(grep( /^$zid$/i, @nodiabloloot)) {
				}
				else {
					$NPC->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();
					$NPC->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $NPC->GetLevel())); $NPC->AddLootTable();  
				}
			}
			$NPC->SetHP($NPC->GetMaxHP());
			$NPC->SetEntityVariable("Scaled", 1); if($Debug){ $NPC->SetEntityVariable("ScaledType", 1); } 
			
			if($Debug){
				quest::gmsay("Scaling $pop $NN [" . $NPC->GetCleanName() . "] 
					HP:[". $SD[$NPC->GetLevel()][$NTYPE][2] * $SZD{$zonesn}[$instanceversion][$NTYPE][2] . "]
					hp_regen:[". ($SD[$NPC->GetLevel()][$NTYPE][20]  *  $SZD{$zonesn}[$instanceversion][$NTYPE][10]) . "]
					min_hit:[". ($SD[$NPC->GetLevel()][$NTYPE][4] *  $SZD{$zonesn}[$instanceversion][$NTYPE][4]) . "]
					max_hit:[".( $SD[$NPC->GetLevel()][$NTYPE][5] *  $SZD{$zonesn}[$instanceversion][$NTYPE][5]) . "]
					spec:[". $SD[$NPC->GetLevel()][$NTYPE][21] . "] 
					NTYPE:[". $NTYPE . "] 
					", 15);
			}
			
			if(!$SD[$NPC->GetLevel()][$NTYPE][0]){ quest::gmsay($NPC->GetCleanName() . ": ERROR! Missing Scaling Entry! For level " . $NPC->GetLevel() . " Type: $NTYPE", 13); }
		}
		# Level 255 NPC's are considered quest NPC's and shall not be attacked #
		if($NPC->GetLevel() == 255){ $NPC->ModifyNPCStat("special_attacks", "AHGZ"); $NPC->SetEntityVariable("max_hp", 100000); } 
	}
	if($ScalingLoaded == 2){ $ScalingLoaded = 3; }
}

sub LoadScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scaling.level,
		cust_npc_scaling.type,
		cust_npc_scaling.hp,
		cust_npc_scaling.mana,
		cust_npc_scaling.mindmg,
		cust_npc_scaling.maxdmg,
		cust_npc_scaling.attack_speed,
		cust_npc_scaling.AC,
		cust_npc_scaling.STR,
		cust_npc_scaling.STA,
		cust_npc_scaling.DEX,
		cust_npc_scaling.AGI,
		cust_npc_scaling._INT,
		cust_npc_scaling.WIS,
		cust_npc_scaling.CHA,
		cust_npc_scaling.MR,
		cust_npc_scaling.CR,
		cust_npc_scaling.DR,
		cust_npc_scaling.FR,
		cust_npc_scaling.PR,
		cust_npc_scaling.hp_regen,
		cust_npc_scaling.npcspecialattks,
		cust_npc_scaling.spellscale,
		cust_npc_scaling.healscale
		FROM
		cust_npc_scaling
		ORDER BY cust_npc_scaling.level, cust_npc_scaling.type";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $SD[$row[0]][$row[1]] = [@row]; }
}

sub LoadStaticZoneScaling{
	#:::  Load Static Zone Scaling Data #:::  
	$connect = plugin::LoadMysql();
	#:::  Default empty values to 1
	for($i = 2; $i < 17; $i++){ 
		for($t = 0; $t < 3; $t++){
			if(!$SZD{$zonesn}[$instanceversion][$t][$i] || $SZD{$zonesn}[$instanceversion][$t][$i] == 0){ 
				$SZD{$zonesn}[$instanceversion][$t][$i] = 1; 
			}
		}
	} 
	
	$query = "SELECT `zonesn`, `version`, `hp`, `mana`, `mindmg`, `maxdmg`, `attack_speed`, `ac`, `healscale`, `spellscale`, `hpregen`, `specialattacks`, `type`, `accuracy` FROM `cust_npc_zonescale_static` WHERE `zonesn` = '" . $zonesn . "'"; $query_handle = $connect->prepare($query); $query_handle->execute(); my @SZD;
	while (@row = $query_handle->fetchrow_array()){ 
		$SZD{$row[0]}[$row[1]][$row[12]] = [@row];  
		if($SZD{$zonesn}[$instanceversion][0]){
			$Mod = $SZD{$zonesn}[$instanceversion][2]; $npc->SetEntityVariable("ScaleMod", $Mod);
			quest::gmsay("[Zonecontroller] (Static Data) [Type] : " . $row[12] . " Zone Data: HP=" . ($SZD{$zonesn}[$instanceversion][$row[12]][2] * 100) . "(%%) Mana=" . ($SZD{$zonesn}[$instanceversion][$row[12]][3] * 100) . "(%%) MINDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][4] * 100) . "(%%) MAXDMG=" . ($SZD{$zonesn}[$instanceversion][$row[12]][5] * 100) . "(%%) ATK_SPD=" . ($SZD{$zonesn}[$instanceversion][$row[12]][6] * 100) . "(%%) AC=" . ($SZD{$zonesn}[$instanceversion][$row[12]][7] * 100) . "(%%) SPELLSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][8] * 100) . "(%%) HEALSCALE=" . ($SZD{$zonesn}[$instanceversion][$row[12]][9] * 100) . "(%%) HPREGEN=" . ($SZD{$zonesn}[$instanceversion][$row[12]][10] * 100) . "(%%)", 15);
			
		}
	}
}

sub LoadStaticNPCScaling{
	$connect = plugin::LoadMysql();
	$query = "SELECT
		cust_npc_scale_static.`name`,
		cust_npc_scale_static.zonesn,
		cust_npc_scale_static.hp,
		cust_npc_scale_static.mana,
		cust_npc_scale_static.mindmg,
		cust_npc_scale_static.maxdmg,
		cust_npc_scale_static.attack_speed,
		cust_npc_scale_static.AC,
		cust_npc_scale_static.STR,
		cust_npc_scale_static.STA,
		cust_npc_scale_static.DEX,
		cust_npc_scale_static.AGI,
		cust_npc_scale_static._INT,
		cust_npc_scale_static.WIS,
		cust_npc_scale_static.CHA,
		cust_npc_scale_static.MR,
		cust_npc_scale_static.CR,
		cust_npc_scale_static.DR,
		cust_npc_scale_static.FR,
		cust_npc_scale_static.PR,
		cust_npc_scale_static.hp_regen,
		cust_npc_scale_static.spellscale,
		cust_npc_scale_static.healscale,
		cust_npc_scale_static.npcspecialattks,
		cust_npc_scale_static.usediabloloot,
		cust_npc_scale_static.localloottable
		FROM
		cust_npc_scale_static
		WHERE cust_npc_scale_static.zonesn = '" . $_[0] . "' OR cust_npc_scale_static.zonesn = 'global'";
	$query_handle = $connect->prepare($query);
	$query_handle->execute();
	$NTYPE = 0;
	while (@row = $query_handle->fetchrow_array()){ $N_SD{$row[0]} = [@row]; quest::gmsay("[Zonecontroller]: Loading static NPC data for NPC: '" . $row[0] ."'", 15); }
}

sub ScaleNPCStatic{
	my $SS = $_[0];
	quest::shout("Found data for NPC " . $SS->GetCleanName() . ' - ' . $_[1]);
	$NTYPE = 0; $NN = "NPC";
	if(substr($SS->GetName(), 0, 1) eq "#" && substr($SS->GetName(), 1, 2) ne "#"){ $NTYPE = 1; $NN = "Named"; }
	if(substr($SS->GetName(), 0, 2) eq "##" && substr($SS->GetName(), 2, 3) ne "#"){ $NTYPE = 2; $NN = "Raid"; }

	$SS->ModifyNPCStat("max_hp", $N_SD{$_[1]}[2]);
	$SS->ModifyNPCStat("max_mana", $N_SD{$_[1]}[3]);
	$SS->ModifyNPCStat("min_hit", $N_SD{$_[1]}[4]);
	$SS->ModifyNPCStat("max_hit", $N_SD{$_[1]}[5]);
	$SS->ModifyNPCStat("attack_speed", $N_SD{$_[1]}[6]);
	$SS->ModifyNPCStat("ac", $N_SD{$_[1]}[7]);
	$SS->ModifyNPCStat("str", $N_SD{$_[1]}[8]);
	$SS->ModifyNPCStat("sta", $N_SD{$_[1]}[9]);
	$SS->ModifyNPCStat("dex", $N_SD{$_[1]}[10]);
	$SS->ModifyNPCStat("agi", $N_SD{$_[1]}[11]);
	$SS->ModifyNPCStat("int", $N_SD{$_[1]}[12]);
	$SS->ModifyNPCStat("wis", $N_SD{$_[1]}[13]);
	$SS->ModifyNPCStat("cha", $N_SD{$_[1]}[14]);
	$SS->ModifyNPCStat("mr", $N_SD{$_[1]}[15]);
	$SS->ModifyNPCStat("cr", $N_SD{$_[1]}[16]);
	$SS->ModifyNPCStat("dr", $N_SD{$_[1]}[17]);
	$SS->ModifyNPCStat("fr", $N_SD{$_[1]}[18]);
	$SS->ModifyNPCStat("pr", $N_SD{$_[1]}[19]);
	$SS->ModifyNPCStat("hp_regen", $N_SD{$_[1]}[20]);
	$SS->ModifyNPCStat("spellscale", $N_SD{$_[1]}[21]);
	$SS->ModifyNPCStat("healscale", $N_SD{$_[1]}[22]);
	$SS->ModifyNPCStat("special_attacks", $N_SD{$_[1]}[23]);
	
	if($N_SD{$_[1]}[24] == 1){ #:::  Tells Static Entry to use Diablo Loot
		$LID = (200000 + ($NTYPE * 1000) + $SS->GetLevel());
		if($SS->GetLoottableID() != $LID){
			$SS->ModifyNPCStat("loottable_id", (210000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();
			$SS->ModifyNPCStat("loottable_id", (200000 + ($NTYPE * 1000) + $SS->GetLevel())); $SS->AddLootTable();  
		}
	}
	
	if($N_SD{$_[1]}[25] > 0){ #:::  Add an additional Loot table
		$SS->ModifyNPCStat("loottable_id", $N_SD{$_[1]}[25]); $SS->AddLootTable();  
	}
	
	$SS->SetEntityVariable("Scaled", 1); if($Debug){ $SS->SetEntityVariable("ScaledType", 2); }
}

sub RandomRange {

	my $MinRandom = $_[0];
	my $MaxRandom = $_[1];

	my $RandomResult = int(rand(($MaxRandom + 1) - $MinRandom)) + $MinRandom;
	if ($RandomResult > $MaxRandom)
	{
		return $MaxRandom;
	}
	return $RandomResult;

}
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