Quote:
Originally Posted by Akkadius
We are in the middle of overhauling movement logic - we have some big updates on the way very soon.
We got navmesh nailed down which handles pathing AI logic very well, but another huge separate but very similar piece is the movement logic and we knew it needed to be done at some point.
It's almost done already and we'll announce soon after some soft testing with PEQ
Here is a test video in the meantime:
https://www.youtube.com/watch?v=xJRO-1WTUuY
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I just noticed the navmesh. Wow! You guys have done such amazing work. It's incredible.