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  #28  
Old 06-20-2015, 04:15 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
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#bot resurrectme works correctly, do you have a target when you're doing it?
Code:
if(!strcasecmp(sep->arg[1], "resurrectme"))    {
    Mob *target = c->GetTarget();
    if(target == nullptr || !target->IsCorpse()) {
        c->Message(15, "You must select a corpse!");
        return;
    }

    if(c->IsGrouped()) {
        bool hasrezzer = false;
        Group *g = c->GetGroup();
        for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
            if(g && g->members[i] && g->members[i]->IsBot() && (g->members[i]->GetClass() == CLERIC)) {
                hasrezzer = true;
                Mob *rezzer = g->members[i];
                rezzer->CastToBot()->BotGroupSay(rezzer->CastToBot(), "Trying to resurrect %s.", target->GetCleanName());
                rezzer->CastToBot()->Bot_Command_RezzTarget(target);
                break;
            }
        }
        
        if(!hasrezzer)
            c->Message(15, "You must have a Cleric in your group!");
    } else
        c->Message(15, "You must have a Cleric in your group!");
    
    return;
}
Side note, bots inherit their runspeed from the mob they're following (you usually):
Code:
if(AImovement_timer->Check()) {
    if(GetFollowID()) {
        Mob* follow = entity_list.GetMob(GetFollowID());
        if(follow) {
            float dist = DistanceSquared(m_Position, follow->GetPosition());
            int speed = follow->GetRunspeed();
            if(dist < GetFollowDistance() + 1000)
                speed = follow->GetWalkspeed();

            if(dist > GetFollowDistance()) {
                CalculateNewPosition2(follow->GetX(), follow->GetY(), follow->GetZ(), speed);
                if(rest_timer.Enabled())
                    rest_timer.Disable();
                return;
            } else {
                if(moved) {
                    moved = false;
                    SetCurrentSpeed(0);
                }
            }
        }
    }
}
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