Thread: EQBuilder 2.0
View Single Post
  #11  
Old 02-02-2009, 05:40 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I dunno, I would have to look at the source of those programs. Though, I would think that it would mostly just be putting in opcodes to identify the packets then the location of the information we need like X, Y, Z, Race, Etc within the packet structure. It would mostly just be looking at the spawn structure and probably the movement updates and then the ground spawn and door spawn packets I imagine.

I have been looking at the structures enough and on live as well that I could probably figure it out if things work as I think they would. We could use the ShowEQ structures for EQLive to identify where the info we need is. I don't think it would be too hard to even pull that info directly from a ShowEQ log file from EQLive. If I ever get free time to investigate this at some point, I might just have to give it a look. If anything, I would like to at least get door locations since those are really hard to set perfectly manually.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote