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Old 12-05-2014, 03:18 AM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
Posts: 549
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ERIVIYN PROGRESSION FIXES AND OTHER CHANGES

Download the new spells files for this update HERE

NOTE: Many of these changes were made to help players who tried getting into Eriviyn and quit the first couple of days because
it was too hard for them at the beginning. This should help all players get into the action faster right as soon as they start. Ambushes were greatly
toned down and shouldn't cause any major issues with early game play like they did before. Every class can handle a single ambush mob.


STARTER ZONE - NORTH RO
• The Northro starter zone now grants more experience per kill. Characters leaving should be around level 10 and higher instead of 6 to 7.
• Completing the Task: Coyote Carnage - now grants ten times more platinum and experience.
• Completing the Task: Investigate the Southern Wizard spire - now grants ten times more experience.
• Completing the Task: The Eastern Pier - now grants ten times more experience.
• Named mobs here now have a 50% chance to drop their stat gear up from 10%.
• New characters now start with the Strange Glowing Rock.
• The Strange Glowing Rock is now a finger, earring, necklace or range slot item that also works in the inventory.
• The Strange Glowing Rock is now req level 1, rec level 10 and now also gives 15 to STR, DEX, INT, WIS and CHA, acts as bright as a
Greater Lightstone as well as casts the gate spell.

TIER 1 PATH QUEST NPCS
• Truth Soldiers now drop Northro stat gear 25% of the time up from 5% of the time.
• There is a new Task NPC around all four truth soldier camps now that gives a repeatable exp/money quest for killing ten of them.

NORMAL AMBUSHES
• Normal ambush mobs now drop 2-4 badges of truth 100% of the time instead of just 1 75% of the time.
• Normal ambushes only have 1 npc that attacks now to make it a little less stressful for poorly geared characters and caster types.
• There is a new Repeatable Task NPC in OGV that grants extra platinum and experience for killing 5 normal ambush mobs.

SPELLS
• Disease Cloud: This spell now deals more damage per tick because it was completely worthless before.
• Summoner's Elemental Supremacy now raises their pet's melee damage by 600% instead of 150% more crit
(which wasn't working) and 200% damage.
• Summoner's Primordial Shield now raises their pet's melee mitigation by 50% and spell mit by 23%.
• Most tank AoE path abilities that cause hate can no longer be resisted.

CAVERNS OF EXILE LOOT
• The Amulet of Horrid Nightmares now casts Dread Pyre instead of its old spell that didn't work.

GREAT DIVIDE LOOT
• The Frozen Kodiak Claw augment now has a 5% chance to drop up from 1-3%.
• Velium Etched Stone Mace and Icetooth's Claws have been revamped.
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