Quote:
Originally Posted by Huppy
This works real simple for setting it globally. I could hear all mobs walking anywhere. (using RoF2) BUT, it would need to be built on (in some way) to prevent the water mobs from being included.
In the npc_types table there is 454 npctype id's that are flagged as 'underwater'. This is a list of them.
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And don't forget the ones that fly like bats, bees and spectres