On that change in particular, that is correct.
I moved bots' npc_spells_id to the 3000 range.
In addition, the original grouping only included 12 of the 16 player classes allowed and were not in the order of the classes.
I re-organized that to sequentially list them, as well as add the 4 missing melee classes. This will allow future bot work to include aa-based abilities in the
AI_Spell processing.
The npc_spells_id is now determined by:
Code:
Bot::GetClass() + 3000