Quote:
Originally Posted by MarcusD
From what I've gathered MOO was the backbone of Ultima Online, the sims and other games like that. MUD was the backbone of EQ, then blizzard somehow ripped off EQ it seems like to make WoW. Even if EQ wrote a new diku like MUD from scratch it is plainly obvious that EQ is a MUD at its core without a doubt. So MUD seems to be that really challenging combat mechanic wheras MOO is more social games. I would be interested to find out how SimCity/rollercoaster tycoon/incredible machine type of game started out.
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From what you've gathered? Are the voices in your head giving you all of this information?