Quote:
Originally Posted by Kingly_Krab
Likely, this would be easier done in Perl because it would be done as soon as the player logged in, rather than being handled by something that may or may not be hard-coded client-side, such as start skills and stuff like that.
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Easier, yes, but efficient, no. Perl loops are horrible for performance as it locks the entire zone thread in what's basically a VM to a C++ interface.