i would suspect in client_process.cpp you can do a check for a field in the db, and if the user does not have a certain, maybe quest variable perhaps? it would do that emote.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
|