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Old 06-17-2005, 10:56 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,475
Default texture changer

edit - 6/17/05 I recompiled the texture changer to handle both +0 and uppercase now. Also once you do this, save as mesh in OZ and the mesh tree should be ok.


I have found the newest version of OZ writes out the texture then an "+0" after it. Never saw that before. If you look at your scene, do your tree textures have the +0 after them like in the example below?
If so,then the fix is very easy. Just let me know first before I release a newer version to fix this...

TriangleTex 97.9837417602539, 2.46714067459106, 156.127883911133, -81.9622497558594, 15.5342483520508, 151.429000854492, 93.0469818115234, 6.45521402359009, 354.995086669922, 0, 1, 1, 1, 0, 2, palm_l+0, false, false, True, 0, false, 0, false, 0, True, True, True, True, -0.0728863403201103, -0.997174382209778, 0.0181877836585045, -0.0728862956166267, -0.997174382209778, 0.0181877426803112, -0.0728862956166267, -0.997174382209778, 0.0181877426803112

Also, you most definitely need to change the texture with the program, reload OZ and save the objects to a mesh. Restart OZ and they should have the texture flag set right.

I'm going to do more testing...on that "+0" thingy
GeorgeS

Last edited by GeorgeS; 06-17-2005 at 07:39 PM..
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