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Old 06-03-2019, 01:38 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

It's a source change.


Code:
	uint32 expcap = (GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())) * .14;
	if (!resexp && add_exp > expcap) {
		add_exp = expcap;
	}

	add_exp = GetEXP() + add_exp;


}
This would be in EXP.cpp

This will essentially cap ALL exp at 14% maximum, no matter the circumstances, other than resurrections where you lost > 14%.
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