View Single Post
  #24  
Old 03-24-2014, 12:01 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

I'm basically keeping the server C++ and having the CLIENT be C#

Also, like Moofta said, the EQBrowser Unity client runs on ALL platforms: Linux, mac, PC, android, ios, xbox, ps4, and Web Player.


Null added our C# networking prototype to a fresh Unity project so we can try and build the networking part of the client. It's separate from the main build so the focus can be on point.

It's still shit, but it's a start.

https://github.com/eqbrowser/Network...Unity-to-Eqemu
__________________
Browser based EQ project
Reply With Quote