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Old 09-26-2014, 05:58 PM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 52
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So as I mentioned before, the purpose of my plotting resist curves was to find a way of estimating mob resist values with a high degree of accuracy. I'm pleased to say I've had much success in that endeavor.

I have written a lua script to feed logs into, and the results look like this:

Code:
Lord Feshlak resists.txt
Disempower - 1174 casts; margin of error: 2.8%
Full Hits: 277 (23.5%)  Full Resists: 897 (76.4%)
   Est Resist Value Based on Full Resists: 193 +/-6

Burst of Flame - 1108 casts; margin of error: 2.9%
Full Hits: 539 (48.6%)  Hits: 899 (81.1%)  Full Resists: 209 (18.8%)
   Est Resist Value Based on Full Hits: 143 +/-6
   Est Resist Value Based on Full Resists: 154 +/-18

Frost Rift - 1091 casts; margin of error: 2.9%
Full Hits: 460 (42.1%)  Hits: 887 (81.3%)  Full Resists: 204 (18.6%)
   Est Resist Value Based on Full Hits: 156 +/-6
   Est Resist Value Based on Full Resists: 153 +/-18

Tainted Breath - 1079 casts; margin of error: 2.9%
Full Hits: 576 (53.3%)  Full Resists: 503 (46.6%)
   Est Resist Value Based on Full Resists: 134 +/-6

Sicken - 1079 casts; margin of error: 2.9%
Full Hits: 561 (51.9%)  Full Resists: 518 (48%)
   Est Resist Value Based on Full Resists: 137 +/-6
--------------------------------------------------------------------------
Lady Mirenilla Ice Strike.txt
Ice Strike - 417 casts; margin of error: 4.7%
Full Hits: 0 (0%)  Hits: 202 (48.4%)  Full Resists: 215 (51.5%)
   Est Resist Value Based on Full Hits: >240
   Est Resist Value Based on Full Resists: 350 +/-29
   Est Resist Value Based on Lowest Non-Crit Partial Mod: 368 +/-3
   Est Resist Value Based on Lowest Crit Partial Mod: 372
I am now in the process of filling out my spreadsheet with raid boss resist values. Anybody else interested in this kind of data collecting can find my lua script here:

https://drive.google.com/open?id=0B9...MGs&authuser=0

Instructions on use can be found in the file. (bossresists.lua)
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